Hey, just watched this tutorial on applying scales to mesh surfaces in Houdini, and it’s super helpful if you want to add cool textures or patterns to your models. Konstantin Magnus shows how to distribute scales across a mesh surface procedurally, which makes the whole thing super flexible. It’s great for anyone into Houdini looking to create detailed, organic-looking surfaces with minimal effort. Definitely worth a watch if you’re working with intricate surface designs!