The Substance 3D Addon 2.0 marks a transformative update for Blender users

The Substance 3D Addon 2.0 marks a transformative update for Blender users

Add-on 2.0.0

The Substance 3D Addon 2.0 marks a transformative update for Blender users, featuring a completely refactored plugin architecture. This redesign focuses on seamless integration, enhanced performance, and a flexible foundation for future expansions. It represents not just an upgrade, but a reimagining of how Substance materials are handled within Blender, catering to the evolving needs of 3D professionals.

Highlights of Version 2.0:

Refactored architecture – improved plugin structure for enhanced performance and integration
Future expansion support – the update lays the groundwork for easily adding new features in the future
Broader compatibility – fully compatible with Blender versions 3.0 and above, including support for Mac users

Added/Updated:

[SRE] Substance Engine selection support (GPU is the default)
[SRE] New image formats to export the textures
[SRE] Bit depth selection for each map type
[BLD] Value outputs support
[BLD] String input support
[SRE] Added option to select the default temporary folder for the image export destination

Fixed:

[SRE] Overall performance improvement
[BLD] Fixed communication issues between the Integration Tools and Blender
[BLD] Integration Tools fail to install/start
[BLD] Integration Tools fail to end when you close Blender
[BLD] Material not updating when changing the file type of a map
[SRE] All maps of the materials are exported all the time
[SRE] Integration Tools export normal maps with stair-stepping
[SRE] Substance load never finishes
[SRE] Physical Size units are not adjusted to the scene
[BLD] Presets generated in Blender don't work with other integrations
[BLD] Material doesn't update in Cycles
[BLD] Soft and hard limits of inputs are ignored
[BLD] Color intensity not updating correctly when adjusting a parameter
[SRE] Integration Tools uninstall fails
[SRE] We’ve fixed the issue where duplicating materials multiple times caused an error.
[SRE] The color space of image nodes now correctly matches user preferences.

Known issues:

When using Blender v4.0+ the sockets are not in order after enabling and disabling multiple times
Cltr+Z to undo changes might cause errors
Loading an empty file or a folder instead of a .sbsar file might break the plugin
Support for Blender headless mode